Fighter’s Mega Books Interview
“I fundamentally believe that there should be home ports of arcade games. If possible, I’d like to make them games that can be played for long spans of time.” – Hiroshi Kataoka, Fighters Megamix Director
“I fundamentally believe that there should be home ports of arcade games. If possible, I’d like to make them games that can be played for long spans of time.” – Hiroshi Kataoka, Fighters Megamix Director
“So if I think about it in terms of strategy, it’s a real-time puzzle game. Space Harrier is the same as OutRun in that way, I think.” – Daichi Katagiri
“Games like Columns II, Alex Kidd: The Lost Stars, and Wonder Boy make you wonder how on earth they can be as difficult as they are!” – Ikeda Minorock
“As soon as the song started I really felt that this was elevating the game experience for me to the next level.” – Masayoshi Soken talking about Daytona USA
“I was thinking to myself that Sega has to be the one to do this before anyone else does…I’ve accomplished my mission!” – Takenobu Mitsuyoshi