Rieko Kodama GDC Pioneer Award Interview
” I always struggle with whether or not it’s a good thing to create a remake that collides with the memories of things people felt when playing the original.” – Rieko Kodama
” I always struggle with whether or not it’s a good thing to create a remake that collides with the memories of things people felt when playing the original.” – Rieko Kodama
“The stock of Dreamcasts still left was only around 50,000 units in Japan. But it was around 400,000 in Europe and over 1,000,000 in America. The battle was over a disagreement between myself and colleagues over what to do with that stock.” – Masano Maeda
“Iwao, like my own father, has a firm and unwavering heart. He’s also a man that doesn’t run, lose, yield, give up, is never shaken by anything, and is honest.” – Hiroshi Fujioka
“To have arcade games playable on a home console at basically the same level of quality really made it a stand-out piece of hardware, and I suspect there were a lot of creators that were just floored by it.” – Naoki Horii, M2
“Treasure made games under the Sega brand name, but we were able to make them pretty much in our own way, without anyone meddling in the games themselves. I didn’t realize this until later, but publishers don’t typically give you that much freedom in making games for them!” – Masato Maegawa, President of Treasure