Daichi Katagiri – OutRun and Virtua Fighter
“So if I think about it in terms of strategy, it’s a real-time puzzle game. Space Harrier is the same as OutRun in that way, I think.” – Daichi Katagiri
“So if I think about it in terms of strategy, it’s a real-time puzzle game. Space Harrier is the same as OutRun in that way, I think.” – Daichi Katagiri
“Shinobi style games have indeed been the ones that I’ve learned the most from…they are one of Sega’s great lineages.” – Roppyaku Tsurumi
“A far cry from Shinobi, it was a lofty plan that didn’t seem like it could be based on anything that AM1 had done so far. At the very least, it wasn’t something that a newbie like me could handle. What was I supposed to do with this?” – Roppyaku Tsurumi
“Games like Columns II, Alex Kidd: The Lost Stars, and Wonder Boy make you wonder how on earth they can be as difficult as they are!” – Ikeda Minorock
I found that Sega made Galaxy Force, and S.S.T. Band was there…I thought ‘I’m going to join this band!'” – Sega composer Takenobu Mitsuyoshi