SNK 40th Anniversary: Talking to the SNK Creators That Made History
“Part of the charm of Metal Slug is how the machines slip-slide around, but they don’t move around brilliantly like if they were polygons.” – Kazuhiro Tanaka, Designer at SNK
“Part of the charm of Metal Slug is how the machines slip-slide around, but they don’t move around brilliantly like if they were polygons.” – Kazuhiro Tanaka, Designer at SNK
“Home console games were interesting, but I was charmed by being able to get a rich experience from arcade games, much like that of going to eat a fancy restaurant.”- Kenichiro Takaki, President of Honey Parade Games
“Shinnosuke, please don’t impersonate Kyo Kusanagi every single time we talk about KOF.” – Hayato Itou, Famitsu Editor
“I’m very happy that KOF 98 has no story, so that it can basically be an all-star cast.” -Shinnosuke, Famitsu Editor