Interview with Hiroshi Fujioka for Shenmue I & II
“Iwao, like my own father, has a firm and unwavering heart. He’s also a man that doesn’t run, lose, yield, give up, is never shaken by anything, and is honest.” – Hiroshi Fujioka
“Iwao, like my own father, has a firm and unwavering heart. He’s also a man that doesn’t run, lose, yield, give up, is never shaken by anything, and is honest.” – Hiroshi Fujioka
“The charm of most beat ’em ups is being able to play them for a long time on a single coin, if you’re skilled enough. The player characters themselves don’t get stronger, but it feels like you do as the player.” – Rensuke Oshikiri
“To have arcade games playable on a home console at basically the same level of quality really made it a stand-out piece of hardware, and I suspect there were a lot of creators that were just floored by it.” – Naoki Horii, M2
“Treasure made games under the Sega brand name, but we were able to make them pretty much in our own way, without anyone meddling in the games themselves. I didn’t realize this until later, but publishers don’t typically give you that much freedom in making games for them!” – Masato Maegawa, President of Treasure
“We were pouring all of that technological prowess fully into Shining in the Darkness.” – Hiroyuki Takahashi, President of Camelot